Some context: a long time ago in a state far, far away, I wrote and starred in a comedy show alongside my two good friends Joe and Matt. It was a show similar to MST3K where Joe and I would riff on old cartoons and PSAs, and we would end the show with a lame sketch. It was fun and humorous (though I imagine we probably found it funnier than anyone else).
Anyway, we did a Halloween episode once. Here it is:
(Note: We did that end sketch toward the height of the Slenderman craze and long before disillusioned teens ruined the fun for everyone.)
Character Summary: Daisy Johnson, daughter of Calvin Zabo, the villain Mister Hyde; A pretty cool character with very little exposure in the grand scheme of things; Created by Brian Michael Bendis in the “Secret War” storyline; Daisy stands out in that she both a) actually gets respected by Nick Fury and b) is completely unafraid to tell other super people to shove it; Her stance on the other super folks around them is more of one of annoyance, she tends to act as if she just doesn’t have time for their super garbage; “‘Ooh, I’m Wolverine, I’ve got claws and blah blah’ Eff off, shorty” (Not a real quote but kind of her approach to super folk; Quake’s appearances are almost entirely ones of espionage and secrecy, never really appearing in the limelight of the Marvel world; Quake is in the perfect place to pop in and out of the Marvel Universe, as she has no public persona in the Marvel world; Her image remains secret, unlike bigger names, and that is exactly how Daisy likes it; My personal hope is that the inclusion and popularity of Quake in the TV show Agents of SHIELD will correlate to a rise in her appearances and importance in the comic universe.
Common Themes: Super heroes are lame; Espionage; Control of powers; Control of emotions.
Good For: People who like Agents of SHIELD; People fond of espionage stories
Go To Series: S.H.I.E.L.D (vol 3); Secret Warriors; Secret Avengers (Vol 2)
Stand Out Stories: Secret War; New Avengers (vol 1) #20
Backstory for a character is an aspect of Tabletop RPGs that is often misrepresented as one of the weirder/dorkier elements. Though it can be very detailed, it is also a staple of the game, so much so that companies have actually created full guides or generators to help players create a cohesive story.
However, many people disagree with the necessity of the backstory. They see a detailed backstory as frivolous. Essentially, many GMs don’t care where your character is from as long as they are motivated to the adventure and stick to the campaign. That’s their prerogative, so fine, let them run the game the way they want, but I personally feel this approach to a key aspect of character creation comes from a vast misunderstanding of the importance of backstory.