Roll Call: So, you lost…

Image result for single tear gif

One of the hardest things for both Players and GMs in any campaign is loss. Not just the actual loss or death of a character, but the players actively failing a scenario. This could manifest as something as massive as a total party kill or as simple as failing to save an NPC or solve a mystery. However big or small, failure can do massive damage to the motivation of the Players, both in regards to their movement in the game and even actually wanting to play again in real life.
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The Loser’s Dogma

I don’t understand people that act out when they lose.

I get competitiveness and the urge to win. It’s more the people that play a harmless game with friends and get moody when they lose or even think they’re losing.

I say this knowing full well I have been that person numerous times, but that’s mainly because my wife is supposed to love me and not SCREW ME OVER WHY ARE YOU PLAYING THAT CARD I WAS ABOUT TO WIN I CANT BELIEVE YOU WOULD DO THIS TO ME YOU BI-

ahem

sorry.

Seriously, though. Some of the most fun I’ve had playing games, board or video variety, have been when I no longer have to worry about winning.

Let me tell you about the first time I played the game Talisman.

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