Roll Call: Always the GM, Never the PC

Let me open by saying I think absolutely everybody should try their hand at GMing an RPG. Find one you like and that you have preferably played before and give it a go. Whether you are doing a pre-written campaign or a fresh bit of homebrew, it is an exquisite, rewarding experience that challenges you creatively.  Continue reading

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Roll Call: Skills to Pay Bills

Image result for skills gif

I have been playing tabletop RPGs for a while now. I have read through many different systems and have tried even more. Over the years, I have gotten many of my friends involved in this hobby, one which I personally feel is immensely valuable and enriching. Because of my experience, my friends who are joining or even building new campaigns will often ask me for advice on starting up. Of all the advice I can give, there is always one that I consistently make sure to give: Use skill checks whenever possible. Continue reading

Roll Call: Avoiding the Dreaded Tavern

Whether you play RPGs or not, you have more than likely heard the standard cliche of how an RPG commences: All the players just happen to be in a Tavern, either at their own accord when something eventful goes down, or summoned there by some benefactor with a very special quest. The heroes then bound together to accomplish goals, slay monsters and loot the bejesus out of any poor sap that gets in their line of sight.

For real, though…. That scenario sucks ass. Continue reading